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A beam of light shines from the sky onto the flame which will take the characters back to the real world, but while this is happening, everything around them begins to flicker again. Eggman realizes that the battery has finally run out, stating that their mission was a failure despite them being so close to the goal.

With the battery almost dead, Tails and Luigi have to switch the batteries instantly, or else they will fail. Meanwhile, inside the game, Bowser feels something wrong with his body, with his speech also being affected, and when Dr. Eggman tries to run, he barely moves. He, Mario, Sonic, Toad, and Bowser all attempt to run in order to try to reach the light, but to barely any avail.

The environment around fades away and becomes completely black. As they continue their attempt to reach the light, Tails pulls out the old battery from the system while Luigi puts in the new one. In the game world, Toad becomes the first one to fade away into nothing but a singular pixel. He is then followed by Bowser, Mario, and Sonic, who also become a singular pixel each before Dr. Eggman joins them as well. The five lone pixels then all disappear, meaning they would be gone, until all five regain their forms and the environment becomes colorful again, as Tails and Luigi's operation in the real world was a success.

Mario, Sonic, Toad, Bowser, and Eggman all stand inside the beam of light. Luigi, Tails, Bowser Jr. Bowser praises his son for being brave and rescuing him while Eggman commends Eggman Nega for making the Excitement Battery to bring them back. After being stuck in the game for so long, Sonic notes how his movements feel restricted, which is very prominent in Toad, with both his movement and speech being very "blocky" from the game, though he thinks he will return to normal soon.

Mario laughs at this while Sonic finds it weird. Eggman then approach them, not forgetting the promise about settling things in reality. The event that is about to happen is the m. Mario, Sonic, Bowser, and Dr. Eggman enter as four of the sprinters, and Sonic offers Shadow to join as well, which he accepts due to wanting to show his ultimate power. Luigi and Tails then decide to join since they have worked hard on this mission from the start.

Yoshi joins as the eighth sprinter. The final showdown in m then takes place, with the player being able to choose between Mario or Sonic to compete in the event.

Mario or Sonic wins the final match, and with it completed, everyone celebrates. Mario and Sonic are seen running along the track and high-fiving, Peach and Amy are seen waving to a crowd, Bowser Jr. Eggman are mad at their loss, but get over it quickly, Vector and Donkey Kong show off their strength, and Luigi and Tails high-five each other before one last shot of Mario and Sonic is shown. An 8-bit Mario then appears and hits a block, creating a highlight video accompanying the credits as they play.

After the credits, the video turns into a sign from the original Sonic games and a bit Sonic runs past it. After the final chapter, the characters besides Luigi and Tails return to the areas where they were first encountered except for Bowser Jr. Bowser stays at the Olympic Stadium and can be spoken to to replay the final m race, while Dr.

Eggman also stays at the Olympic Stadium and, when spoken to, allows the player to go up against him in the 4xm Relay, in which he teams up with Metal Sonic, Bowser Jr. Mario and Sonic also stay at the Olympic Stadium, and if they are spoken to, Sonic reveals that they can now freely go in and out of the Tokyo '64, which they use as an opportunity to participate in the Olympic Games again; however, Bowser and Eggman decide to go as well in order to get revenge on them in the events.

Eggman, and Toad are sent back into the Tokyo '64, allowing Mario and Sonic to rematch Bowser and Eggman in events and minigames, while Toad stays at the base of the Olympic Cauldron and can be spoken to to return everyone to the real world. This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible. The Game Room is where players can play the minigames that are played during Story Mode.

To unlock them for the Game Room, the player must beat the minigame in Story Mode first. There are 10 minigames that are playable; five minigames, where the player plays as Luigi and Tails, and five minigames where the player plays as Mario and Sonic in their 2D forms. It has been requested that more images be uploaded for this section. Remove this notice only after the additional image s have been added. Specifics: Images on trivia cards. Throughout Story Mode, there is plenty of trivia that the player can obtain.

When the player enters an area, there will be trivia cards scattered around the locale that will talk about various subjects including the Olympic Games, the events that are playable, the various venues and locations in Tokyo, and all of the playable characters in the game. Some trivia cards are only accessible after beating a character in a match or completing a minigame task.

Additionally, there is a Green Toad in each area that can be talked to to receive another trivia question. There are separate sets of trivia cards for both and , which are found in the various areas of those respective eras.

From the Super Mario Wiki, the Mario encyclopedia. This article is about the Nintendo Switch game. Game Card. Digital download. Nintendo Switch Pro Controller. Toads Mario, Luigi, and Peach. Hammer Bros Bowser. Eggrobos Dr. The award ceremony for Surfing in the E3 trailer left , E3 demo middle , and final game right , with differences in the lighting and the direction of the characters' shadows. An early screenshot of Skateboarding, with a different strip design.

A scoreboard in the E3 demo, with CPUs using their own flag instead of real-world ones. Cream the Rabbit. Retrieved August 21, Retrieved March 24, Retrieved March 30, Meta categories: Articles under construction Articles that need more images. In other languages Italiano. For alternate box art, see the game's gallery. Sega Racjin AlphaDream Yuke's.

November 1, November 1, November 1, November 1, November 5, November 5, [1] November 8, November 8, ESRB :. PEGI :. CERO :. ACB :. USK :. DEJUS :. RARS :. GRAC :. GSRR :. FPB :. NMC :. Nintendo Switch: Game Card Digital download.

A cheerful plumber and everyone's favorite superstar. He stands up to Bowser with his jumping skills and all-around athletic ability. Mario's younger twin brother. He's a little timid especially around ghosts , but is kind and just as capable as his brother.

Princess of the Mushroom Kingdom. She has a close bond with Mario and is unfailingly kind. She loves baking and cooking. The Princess of Sarasaland. She is cheerful, active, and always full of energy. The Koopa King's strength, fire breath, and large army of Goombas, Koopa Troopas, and more make him a constant threat to world peace.

Never a dull moment with Wario, a loud, brash fellow who says he's Mario's greatest rival. He loves garlic and money. Wario's pal who thinks he's Luigi's rival. His gangly arms and legs make him a fierce competitor in all manner of sports. Mario's kind, chill ally from Yoshi's Island. His long tongue lets him gobble up fruit and foe alike and turn them into eggs. King of the jungle and superstar of the Kong Family.

He's so strong, it isn't funny. He'd do anything for a banana or ten. The Koopa King's little boy. He might be small, but he's got all of Papa's strength and selfishness. Wears a mask with a big mouth on it. There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17! Full of love for her and the other Lumas, Rosalina watches over them just as a mother would. What body part does Diddy Kong have, but not Donkey Kong? Diddy Kong has a tail. Donkey Kong doesn't!

She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow!! He has a giant blue star on the left side of his head. Look closely next time you see him, and you'll spot it! Out of the seven Koopalings, how many show their fangs? The world's fastest hedgehog. He can be impulsive and impatient, but he is driven by kindness and a strong sense of justice.

A kind, twin-tailed fox kit. He can spin his tails to fly through the air, and his engineering talent helps Sonic on his adventures. A powerful echidna who lives on Angel Island as the lone guardian of the Master Emerald. A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer. A self-proclaimed evil scientist and mechanical genius with an IQ of He never gives up on his plans to take over the world.

A black hedgehog known as the ultimate life form. Created with an immortal body, he wields Chaos Emeralds to warp space and time. A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate.

A high-performance robot built by Dr. Eggman to mimic Sonic. He has Sonic's speed and power, and serves as Eggman's obedient henchman. A princess from another world who uses the Sol Emeralds she protects.

Cool-headed and hard on herself, she's still a little shy. The head of the Chaotix Detective Agency. He has a sharp mind and a sharp tongue, but is also an optimist with a compassionate heart. As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour! Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work.

Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok. Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds!

Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six. A race in a straight line across m meters of the track. During the race, the player can activate a Super Dash to gain extra speed, and pressing the button again on the blue triangle will result in a burst of speed.

Olympic Stadium. A race in a straight line on the track, like the m, but the players must successfully jump over six hurdles. If the player perfectly jumps over all six, they will get a Super Dash after the sixth one. Teams of four race around the whole track. Players must time their passes with each of their teammates successfully in order to get the most speed and reach the goal.

Javelin Throw [4]. Players must run across a field to fill up a meter which will increase the strength of the throw. They will then angle their shot before throwing the javelin. If the player fills the power gauge to the rainbow level and get a perfect angle, they will use a Super Throw.

Triple Jump [4]. Players will run to gain momentum before performing a hop, skip, and jump, to jump across the sand pit the furthest. If they jump past the blue line, they get a foul. If they get perfect timing on all three jumps, it will become a Super Jump, sending them much farther.

Discus Throw. The player must rotate their character enough to gain enough power while moving the controller to angle the discus. During practice, the player can see how much they have to turn to gain maximum power, but this meter will be absent during the actual throw. If the player has enough power and the perfect angle, they will initiate a Super Throw, where they can manually straighten the discus to go even farther. Sport Climbing new.

Players climb a rock wall as high as they can. The player controls their character hands to latch onto grips, but poor timing will lead to a decrease in hand grip. Smaller grips require more precise timing and can deplete more grip energy. Blue grips act as checkpoints, heart-shaped grips refill the grip gauge, and star-shaped grips activate a Special Move to climb the wall higher and faster.

Surfing - Shortboard new. Players surf along the waves and perform tricks to gain points. Performing new tricks with different control stick combos will land bonus points. The player can also fill a Super Gauge to perform a Super Move and gain more points. In addition to standard jumps, the player can perform floaters, where they ride the top of the wave and fill the Super Gauge faster, and tube rides, where they ride through a wave tube by balancing to gain more points.

Skateboarding - Park new [4]. Players skate around a park with ramps. They get points from doing various directional jump combos off of ramps.

Performing a new trick or a trick on an unmarked strip will result in bonus points. Once a strip has already been tricked off of, it will be marked with a star. Strips with sideways arrows must be grinded on to be counted instead. Other tricks that can be performed include ollies and handplants. A one-on-one fight where opponents punch each other to the ground. The player can perform different directional punches and guards to protect against the opponent.

If a player is knocked down, they must rapidly tap a button to get back up. If a player does not get up in ten seconds, gets knocked out three times in one round, or time is up in the third round, the match ends. The player can fill a Super Gauge and perform a Super Move to deal more damage to their opponent. Karate - Kumite new. A side scrolling fight using various Karate techniques. Players can use different directional combinations of punches and kicks on their opponent, and every time they hit their opponent, they get a point.

They can also grab their opponent to throw them to the ground and get three points, or charge up the Super Gauge to perform a Super Move to get four points. The first player to reach ten points is the winner.

A four-on-four game of Football with a goalie as well. Players can come up with different strategies that increase the player's speed during certain intervals. Once the Super Gauge is filled, the player can release a Super Shot that travels super fast towards the goal.

If all four teammates each hold the ball before activating the Super Shot, it will initiate a special variant that cannot be blocked by the goalies.

If there is a tie at the end of the second round, two extra rounds of overtime will be played, and if the game is still tied, then a penalty kick contest is held, with the first team to miss the shot losing.

Rugby Sevens. Players play as a team of seven, with four being regular characters, and three being either Boom Booms or Egg Pawns. Players have to perform Tries by reaching the other end of the field. The ball can only be passed sideways. After Trying, they can perform a Goal Kick into the goal post to gain additional points. If they use their Super Move defensively, they can steal the ball from an opponent, and if it is used offensively, they can dash quickly towards the end of the field.

Canoe Double C-2 m. Four teams of two race across the water. The player must swing the paddle at the same time as their teammate to gain the best speed possible. On the final stretch, they can freely row without needing to be in time. Swimming - m Freestyle. Players must perform their swimming motion as fast as they can so they fill up the Super Gauge, but not so fast that they burn out.

Once they turn around, they can use their Super Dash. Gymnastics - Floor Exercise. Characters perform tricks to earn the most amount of points. While running, the player can charge up by rapidly tapping the button, which will grant them more time to perform their tricks.

While doing the flips, the player must correctly input the commands shown on the screen as fast as possible and land at the right time in order to ensure the most amount of points per trick. Halfway through, they will have to perform the right button command when their character is lined up with their silhouette and balance their characters in the proper area.

If they get a certain amount of points before the end, they will perform a Super Move that will require performing an action as many times as possible. Equestrian - Jumping. Characters ride a horse and must progress through a course containing hurdles to jump over in the fastest time. The player can increase their horses' speed by dashing, which will consume a bit of their energy. They must jump over the hurdles at the right time to get the most speed possible.

If they do not have enough speed when the approach the hurdle, they cannot jump over it. The player can perform a Super Move once per run to constantly move fast. This sport can be played either individually or as a team of two. Badminton [4]. A rally of a shuttlecock in an indoor court. Whoever's side the shuttlecock hits the ground, their opponent will get the point. The a player staggers while returning a shuttlecock, the opponent can perform a more powerful strike.

A Super Gauge will fill during a match, which will perform a Super Move to trick their opponent and get the point easier. This sport can be played in either Singles or Doubles. In Doubles, if both teammates' Super Gauges are filled, they will perform a dual Super Move together to grant an strike that cannot be blocked. Table Tennis. Players wield paddles and must rally a small ball back-and-forth. They can perform various techniques, such as regular hitting and spinning, and the can charge as the ball approaches them to increase the power of the strike.

If a player staggers with returning the ball, the other player can retaliate with a stronger hit. During a match, a Super Gauge will fill, which will allow the player to perform a Super Move. In Doubles, the two players on a team must alternate with hitting the ball. Players wield epee swords and must hit their opponent to get points. Every time they hit their opponent they get a point, but their strikes can be blocked or parried, the latter of which will cause the opponent to lose their balance.

Once the Super Gauge fills up, the player can perform a Super Strike, which, if it hits the opponent, will grant multiple points. A separate app was also released one day before Just Dance Now - it is called the Just Dance Controller App , and it allows players to dance using their iOS or Android phone as their scoring device.

This app is only compatible with Xbox One and PS4. Similar to Just Dance , Just Dance has remade the menu to be modern and simple but unique for the players to scroll through. Difficulties have been removed from the game. This template would later be used as the 7th-Gen menus for every following game.

Mashups are available in this installment. Community Remix will allow players to be in the game for other dancers to dance to. There were 20 Community Remixes in Just Dance Please note that downloadable content is no longer available on the Wii due to the shutdown of the Wii Shop Channel on January 30, The ability to get Wii Points was removed on March 30, Also, on November 19, , Ubisoft shut down online services for older games such as Just Dance , which removed the ability to get DLCs or even re-download them in-game.

Just Dance received mixed-to-positive reviews by critics; Metacritic lists the Xbox One version of the game with an aggregate score of 70 out of based on 17 critic reviews. Steve Hannley of Hardcore Gamer was more critical of Just Dance , arguing that it did not provide enough differentiation over Just Dance to be described as anything more than a "track pack".

Hannley felt that the game's social features, although well-designed, would not appeal to what he believed was the game's target audience those playing the game for exercise, not wanting to dance in public, or are "underage". The game's soundtrack was also criticized for being the worst in series history for "clearly catering to teeny boppers and in doing so [leaving] out practically anybody older than 21 with decent taste in music", and containing fewer "good" songs than In conclusion, giving the game a 3 out of 5, Hannley argued that " Just Dance is a series that's hard to hate as it genuinely wants players to have a good time, but is a misstep.

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